2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2021
DOI: 10.1109/sbgames54170.2021.00024
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Procedural Enemy Generation through Parallel Evolutionary Algorithm

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Cited by 8 publications
(40 citation statements)
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“…The research on procedural enemy generation is a recent research area, [7] and this section describes enemy generation methods from research works and industry games regarding any stage of their generative processes and gameplay progress. Table I summarizes our related work findings with the present paper contributions.…”
Section: Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…The research on procedural enemy generation is a recent research area, [7] and this section describes enemy generation methods from research works and industry games regarding any stage of their generative processes and gameplay progress. Table I summarizes our related work findings with the present paper contributions.…”
Section: Related Workmentioning
confidence: 99%
“…Pereira et al [7] presented a Parallel Evolutionary Algorithm (PEA) that generates enemies for an Action-Adventure game. The authors extracted the most common variables from enemies in different Action-Adventure games to build the enemy's genotype.…”
Section: Related Workmentioning
confidence: 99%
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