Abstract:This article presents a study on procedural terrain generation using Perlin noise in the Unity game engine, building upon prior research and established techniques [1,2]. The objective of the this study is to create realistic and visually appealing landscapes by leveraging algorithmic generation [3]. By utilizing a two dimensional monochrome Perlin noise map, the algorithm generates terrains with organic features such as hills, valleys, and mountains [4]. The research employs the Unity game engine, which offer… Show more
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