2022
DOI: 10.3390/app12020772
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Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

Abstract: The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels that could match a human-crafted game scene. Our game scene layouts are created randomly and then sculpted using a genetic algorithm. To address the issue of fitness calculation with conflicting criteria, we use we… Show more

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Cited by 14 publications
(11 citation statements)
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“…The base used for the algorithm was taken from the original WASPAS procedural scene generator (Petrovas & Bausys, 2022). The CPU used for the calculations has 8-core processor with 2.4 GHz speed.…”
Section: Resultsmentioning
confidence: 99%
“…The base used for the algorithm was taken from the original WASPAS procedural scene generator (Petrovas & Bausys, 2022). The CPU used for the calculations has 8-core processor with 2.4 GHz speed.…”
Section: Resultsmentioning
confidence: 99%
“…Then, the Maximum Likelihood Estimation (MLE) is applied to estimate 𝜃 based on the observed or inputted dataset 𝑋. Detailed formulation is as shown in Equation (3).…”
Section: Autoencoding Variational Autoencoder (Vae) and Decoding Proc...mentioning
confidence: 99%
“…In the 21 st century, enormous mathematical and data analytic techniques and algorithms have been adopted in designing new video games and frames, for the purposes of enhancing teaching and learning processes within virtual environment, pushing the innovation and specialty of gameplay mechanics to its furthest extent, and visualizing game scenes in a human-crafted, realistic and dynamic manner [1][2][3]. The concerned subjects include the investigation of 3-dimensional geometric properties of characters within a particular frame [4], the capturing of geometric transformations and motion in real-time basis [5], the use of simulation games for analyzing and building up complex systems that could better reflect real world conditions [6].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In the 21st century, enormous mathematical and data analytic techniques and algorithms have been adopted in designing new video games and frames, for the purposes of enhancing teaching and learning processes in a virtual environment, pushing the innovation and specialty of gameplay mechanics to its furthest extent, and visualizing game scenes in a human-crafted, realistic and dynamic manner [ 1 , 2 , 3 ]. The concerned subjects include the investigation of 3-dimensional geometric properties of characters within a particular frame [ 4 ], the capturing of geometric transformations and motion on a real-time basis [ 5 ], and the use of simulation games for analyzing and building up complex systems that could better reflect real world conditions [ 6 ].…”
Section: Introductionmentioning
confidence: 99%