Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159381
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Proceduralist readings

Abstract: Newsgames and artgames, two genres in which designers wish to communicate messages to players, often deploy procedural representation. Understanding these proceduralist games requires special attention to a game's processes as well as how these interact with its theme and aesthetics. In this paper we present a method for proceduralist readings of arcade-like 2D games so that players can determine their range of intended and unintended meanings, critics can assess the strengths and weaknesses of the presented a… Show more

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Cited by 33 publications
(18 citation statements)
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“…In our analysis we will use the theoretical approach to the keycomponents of satire in games by Caselli et al [13] and the framework designed by Treanor et al (specifically as a tool for journalists to create newsgames) [65] to provide a foundation for a preliminary evaluation of how satire can be expressed through various game elements. Therefore our analysis relies heavily on porting the concept of satire, which originated in the field of literature and literary criticism, to both digital and analogue games by Caselli et al [13].…”
Section: Framework For Satirical Analysismentioning
confidence: 99%
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“…In our analysis we will use the theoretical approach to the keycomponents of satire in games by Caselli et al [13] and the framework designed by Treanor et al (specifically as a tool for journalists to create newsgames) [65] to provide a foundation for a preliminary evaluation of how satire can be expressed through various game elements. Therefore our analysis relies heavily on porting the concept of satire, which originated in the field of literature and literary criticism, to both digital and analogue games by Caselli et al [13].…”
Section: Framework For Satirical Analysismentioning
confidence: 99%
“…Game designers have a number of tools at their disposal to communicate the game's satiric intent which can be broken down into operational elements and interpreted components [65]: We have opted to structure the analysis of Construction BOOM! in accordance with the various components of games as identified by Treanor et al [65].…”
Section: Framework For Satirical Analysismentioning
confidence: 99%
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“…ideas [3,21] and a variety of projects in player/game modeling and generation [4,6,7,[16][17][18]. e key move in all these cases has been to step away from considering games as bags of mechanics and towards viewing them as assemblages of abstract operations from diverse logics.…”
mentioning
confidence: 99%