DOI: 10.26481/dis.20140326nl
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Productive fandom : intermediality and affective reception in fan cultures

Abstract: People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors a… Show more

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Cited by 13 publications
(16 citation statements)
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“…Thomas (2019) explains that more than before people negotiate and rewrite the meaning of texts in "hybrid multimodal and multilingual constellations" across "asymmetrical trajectories" (154). Thomas' work can be placed among a line of studies on participatory culture consisting of scholars who describe the negotiation between fans and the texts of their fancy (such as Jenkins 1992;Evans 2008;Lamerichs 2018), with her focus being on black readers' re-imagination of popular cultural works specifically written for and by white persons. One of her examples is writer J.K. Rowling's tendencies to announce aspects about the identity of her characters from the Harry Potter universe in peripheral situations, outside of the main story line and mostly through social media, such as Dumbledore's queer sexuality, Hermione's racial and ethnic identity as possibly being black, and Rowling's doubt about the characters' romantic relationships.…”
Section: The Player's Interpretative Agency Over a Gamementioning
confidence: 99%
“…Thomas (2019) explains that more than before people negotiate and rewrite the meaning of texts in "hybrid multimodal and multilingual constellations" across "asymmetrical trajectories" (154). Thomas' work can be placed among a line of studies on participatory culture consisting of scholars who describe the negotiation between fans and the texts of their fancy (such as Jenkins 1992;Evans 2008;Lamerichs 2018), with her focus being on black readers' re-imagination of popular cultural works specifically written for and by white persons. One of her examples is writer J.K. Rowling's tendencies to announce aspects about the identity of her characters from the Harry Potter universe in peripheral situations, outside of the main story line and mostly through social media, such as Dumbledore's queer sexuality, Hermione's racial and ethnic identity as possibly being black, and Rowling's doubt about the characters' romantic relationships.…”
Section: The Player's Interpretative Agency Over a Gamementioning
confidence: 99%
“…Since then, the act of hosting and sharing a podcast online has been compared to productive fandom (Salvati, 2015), which consists of multiple activities based on popular media (Lamerichs, 2018). Podcasting about a field of interest can be a form of the aforementioned textual production (Fiske, 1992).…”
Section: Podcast Engagement and Fandommentioning
confidence: 99%
“…Finalmente, un tercer eje corresponde exclusivamente a trabajos realizados por académicos como Winge (2006), Wang (2010) y Lamerichs (2012Lamerichs ( , 2014Lamerichs ( , 2015Lamerichs ( , 2018b, cuyos escritos coinciden en la importancia del performance dentro del cosplay, lo cual da paso a un estudio de la vestimenta y los "juegos" productivos entre la persona y su identificación con el personaje ficticio. A estos se añade el escrito de Okabe (2012), el cual discute el compromiso de los cosplayers al diseñar sus propios trajes y la existencia de parámetros Cuadernos de Antropología 2021, 31(1), 1-19 / ISNN 2215-356X DOI: 10.15517/cat.v31i1.45187…”
Section: Antecedentesunclassified
“…El cosplay va más allá de una actuación teatral, al ser una forma de apropiación que transforma y actualiza la historia existente del personaje, pues este se conecta a la identificación del aficionado mediante la ejecución performativa. A su vez, esta identificación también se moldea a partir de la hechura de un disfraz y de una reiterada actuación, con el fin de llegar a una "representación adecuada" del personaje dentro de un contexto lúdico cuyo fruto es un producto cultural personalizable al relacionar el cuerpo propio con una ficción específica (Lamerichs, 2011(Lamerichs, , 2018b. Una anécdota de campo ilustrativa corresponde a la asistencia de la investigadora al evento Kuri 2016, el 3 de diciembre de dicho año.…”
Section: Algunas Pautas Sobre La Identificación Y El Performance En E...unclassified
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