2016
DOI: 10.1016/j.image.2016.01.010
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Profile HMMs for skeleton-based human action recognition

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Cited by 26 publications
(13 citation statements)
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“…An LDS was used to learn the temporal evolution of the bioinspired features. Using the motion velocities, direction of the motion, and curvatures of the 3D trajectories, Ding et al [27] categorized the foremost actions into two types of actionunits: dynamic instants and intervals. They utilized selforganizing mapping (SOM) [28] to cluster the action-units with the spatiotemporal feature and employed the sequences of the discrete symbols of each action to build profile hidden Markov models (PHMMs) [29] to obtain the spatiotemporal information between the action-units in the given actions.…”
Section: Related Workmentioning
confidence: 99%
“…An LDS was used to learn the temporal evolution of the bioinspired features. Using the motion velocities, direction of the motion, and curvatures of the 3D trajectories, Ding et al [27] categorized the foremost actions into two types of actionunits: dynamic instants and intervals. They utilized selforganizing mapping (SOM) [28] to cluster the action-units with the spatiotemporal feature and employed the sequences of the discrete symbols of each action to build profile hidden Markov models (PHMMs) [29] to obtain the spatiotemporal information between the action-units in the given actions.…”
Section: Related Workmentioning
confidence: 99%
“…However, their method does not eliminate noisy skeletons from an action, and it is insufficient to estimate the approximation of an extended observability sequence with a finite Grassmann manifold. Ding et al divided actions into subactions and used the profile hidden Markov model(HMM) to align them [13]. Although their approach accurately extracts the spatial features of an action, it does not solve the following two problems: eliminating noisy skeletons and reducing the time complexity of the profile HMMs.…”
Section: Related Workmentioning
confidence: 99%
“…Different from previous orientationbased approaches, in this study, a rigid-body orientation is represented as six rotation matrices, and each rotation matrix is represented as a point in (3). (2) Traditional approaches based on Lie groups [5,13,14] only consider the spatial information of a skeleton but ignore the temporal information between different skeletons. Therefore, our approach employs the rigid-body motions between different skeletons to describe the temporal variation.…”
Section: Introductionmentioning
confidence: 99%
“…Human gesture recognition is mainly performed on RGB-D (Red, Green, Blue and Depth) data [9], [10], [11], [12], [6], [13] or on skeleton data [14], [15], [16], [17], [18], [13], [19], [20], [21], where skeletal data can be extracted from RGB-D data. To recognize static gestures (i.e.…”
Section: Movementioning
confidence: 99%