Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3337749
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Programming in game space

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Cited by 25 publications
(3 citation statements)
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References 19 publications
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“…Scratch (Maloney et al, 2004), ALICE (Cooper, Dann, & Pausch, 2003), code.org, CodeCombat, Greenfoot are also utilized to engage novice programmers to learn programming through creating games and practicing coding exercises (Mullins & Conlon, 2008;Seng et al, 2018;Wong, Hayati, & Tan, 2016). Zhu et al (2019) mention that recent examples of game-creation environments (e.g., Cargo-Bot, Check iO, CodeSpells, etc.) are created to fuel the interest of students in programming, and these game-like environments comprise abstractions of several programming languages (programming languages, visual and text blocks) for particular programming competencies (comprehension, debugging, etc.…”
Section: Related Literaturementioning
confidence: 99%
“…Scratch (Maloney et al, 2004), ALICE (Cooper, Dann, & Pausch, 2003), code.org, CodeCombat, Greenfoot are also utilized to engage novice programmers to learn programming through creating games and practicing coding exercises (Mullins & Conlon, 2008;Seng et al, 2018;Wong, Hayati, & Tan, 2016). Zhu et al (2019) mention that recent examples of game-creation environments (e.g., Cargo-Bot, Check iO, CodeSpells, etc.) are created to fuel the interest of students in programming, and these game-like environments comprise abstractions of several programming languages (programming languages, visual and text blocks) for particular programming competencies (comprehension, debugging, etc.…”
Section: Related Literaturementioning
confidence: 99%
“…This game uses the coding concept like statements loops and procedures but without using programming syntax. Parallel (Zhu et al 2019), an educational game that was designed to teach key Computer programming concepts. This game introduces a completely new design space framework focused around how the player writes the algorithms and how they are implemented in the game.…”
Section: Related Game-based Mobile Learning Solutions In Computing Educationmentioning
confidence: 99%
“…BaghLearn will not only support gaming, but also learning algorithmic concepts in the Nepalese higher education context since games are believed to support the prospect of learning of academic subjects easier, more entertaining, more learner-centered and even more efficient if encompassed with subject matters (Resnick et al 2009;Prensky 2002). There is a proof that well designed educational games not just maintain the motivation of the students to learn better than their conventional counterparts, but also improves the learning result (Zhu et al 2019). The notion of mobile game-based learning in the education mainly centers on the meticulous work of game development process, a physical solution is proposed to solve the problem that relates to real-life context which may include theoretical learning content (Emerson et al 2018).…”
Section: Introductionmentioning
confidence: 99%