On this mixture, a Continuous Projection operator is applied, which efficiently produces an L1 reconstruction of 72K point positions (c) at ∼ 9 FPS. In contrast, an L2 reconstruction (d) with small feature-preserving kernel exhibits heavily visible noise (top), while a larger kernel biases and oversmoothes the result (bottom). Our method runs at up to 7 times the speed of a fast GPU implementation of standard WLOP while providing comparable or even better quality, allowing for interactive robust reconstruction of unordered dynamic point sets.
AbstractWith better and faster acquisition devices comes a demand for fast robust reconstruction algorithms, but no L1-based technique has been fast enough for online use so far. In this paper, we present a novel continuous formulation of the weighted locally optimal projection (WLOP) operator based on a Gaussian mixture describing the input point density. Our method is up to 7 times faster than an optimized GPU implementation of WLOP, and achieves interactive frame rates for moderately sized point clouds. We give a comprehensive quality analysis showing that our continuous operator achieves a generally higher reconstruction quality than its discrete counterpart. Additionally, we show how to apply our continuous formulation to spherical mixtures of normal directions, to also achieve a fast robust normal reconstruction.