Competencies in Teaching, Learning and Educational Leadership in the Digital Age 2016
DOI: 10.1007/978-3-319-30295-9_18
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Project Flappy Crab: An Edugame for Music Learning

Abstract: This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in education -music teaching -through the development of the project/educational game "Flappy Crab". The article begins with a brief introduction to the concepts of education, gamification, remix and mashup and software development. After that, we will make the summary presentation of the music edu-game "Flappy Crab", a clone… Show more

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Cited by 4 publications
(2 citation statements)
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“…Em GOMES et al (2014), foi desenvolvido o game chamado "Flappy Crab" que é um clone, com visão educacional, de "Flappy Bird" (.GEARS Studios, 2013). Este game trabalha memória melódica e reprodução de sons, destinado a dispositivos móveis.…”
Section: Trabalhos Relacionadosunclassified
“…Em GOMES et al (2014), foi desenvolvido o game chamado "Flappy Crab" que é um clone, com visão educacional, de "Flappy Bird" (.GEARS Studios, 2013). Este game trabalha memória melódica e reprodução de sons, destinado a dispositivos móveis.…”
Section: Trabalhos Relacionadosunclassified
“…There were also several non-commercial applications that were proposed for music learning, incorporating gamification to gain engagement and improve students' performance. For example, Gomes et al [29] proposed a flappy crab, a clone of the famous flappy bird game, for music learning. Rizqyawan et al [30] proposed an adventure game for music theory and ear training.…”
Section: Related Workmentioning
confidence: 99%