Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video 2017
DOI: 10.1145/3077548.3077559
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Project Orpheus A Research Study into 360° Cinematic VR

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Cited by 31 publications
(11 citation statements)
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“…Four techniques that have traditionally formed the 'tools' that filmmakers rely on to tell their stories are cinematography, mise-en-scene, sound, and editing [24]. The expansion of these tools into VR, however, requires each to be re-evaluated as the viewer is free to look in any direction of the 360 • film without the direct control of the filmmaker.…”
Section: Related Workmentioning
confidence: 99%
“…Four techniques that have traditionally formed the 'tools' that filmmakers rely on to tell their stories are cinematography, mise-en-scene, sound, and editing [24]. The expansion of these tools into VR, however, requires each to be re-evaluated as the viewer is free to look in any direction of the 360 • film without the direct control of the filmmaker.…”
Section: Related Workmentioning
confidence: 99%
“…Storytelling. Four techniques that have traditionally formed the 'tools' that filmmakers rely on to tell their stories are: cinematography, mise-en-scene, sound and editing [Vosmeer and Schouten 2017]. The expansion of these tools into VR, however, requires each to be re-evaluated as the viewer is free to look in any direction of the 360 • film without the direct control of the filmmaker.…”
Section: Related Workmentioning
confidence: 99%
“…Four techniques that have traditionally formed the 'tools' that filmmakers rely on to tell their stories are: cinematography, sound, editing and mise-en-scene [3]. The expansion of these tools into VR, however, requires each to be re-evaluated.…”
Section: Adapting Cinematic Storytelling To Vrmentioning
confidence: 99%