2018
DOI: 10.2147/jpr.s151084
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Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study

Abstract: BackgroundVirtual reality (VR) is a non-pharmacological method to distract from pain during painful procedures. However, it was never tested in young children with burn injuries undergoing wound care.AimWe aimed to assess the feasibility and acceptability of the study process and the use of VR for procedural pain management.MethodsFrom June 2016 to January 2017, we recruited children from 2 months to 10 years of age with burn injuries requiring a hydrotherapy session in a pediatric university teaching hospital… Show more

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Cited by 78 publications
(64 citation statements)
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“…There were 11 case reports/series regarding the application of VR among burn patients going through wound care or physical therapy sessions. VR demonstrated a pain‐reducing effect in 9 of the 11 studies . In the other two reports, VR was used to deliver hypnotic analgesia; in these studies, VR was effective and made hypnosis less effortful.…”
Section: Discussionmentioning
confidence: 98%
“…There were 11 case reports/series regarding the application of VR among burn patients going through wound care or physical therapy sessions. VR demonstrated a pain‐reducing effect in 9 of the 11 studies . In the other two reports, VR was used to deliver hypnotic analgesia; in these studies, VR was effective and made hypnosis less effortful.…”
Section: Discussionmentioning
confidence: 98%
“…Regardless of the mechanism, several small clinical studies have shown encouraging preliminary evidence that adjunctive VR can help reduce pain during burn wound care in adults (Hoffman et al, 2004a, 2011; van Twillert et al, 2007; Maani et al, 2011a,b; McSherry et al, 2018), and in children with small burns, (Hoffman, 1998; Hoffman et al, 2000; Faber et al, 2013; Jeffs et al, 2014; Khadra et al, 2018). There is also preliminary evidence that VR is more effective than conventional distractions such as video games or movies.…”
Section: Introductionmentioning
confidence: 99%
“…VR has been used in numerous clinical settings and health conditions to treat anxiety and mental disorders [ 20 - 22 ], aids physical rehabilitation [ 23 , 24 ], and supports postsurgical recovery. Evidence suggests that VR is effective for managing acute pain, including pain elicited during medical procedures [ 25 - 29 ], and burn wound care [ 30 , 31 ] and in hospitalized patients [ 32 , 33 ].…”
Section: Introductionmentioning
confidence: 99%