“…For example, digital tools and toys (Sakr & Scollan, 2019;Leung et al, 2020;Peppler et al, 2019;Li et al, 2021;Abdi & Cavus, 2019, Duncan et al, 2020Kewalramani et al, 2021;Kewalramani et al, 2020;Vogt & Hollenstein, 2021;Alemi & Haeri, 2020;Bers, 2021) even educational apps and games (Vanbecelaere et al, 2020;Adbo & Carulla, 2020;Williams & Thevenow, 2021;Ramani et al, 2020;Subaramaniam & Mon, 2020;Disney et al, 2019;Outhwaite et al, 2019). What is interesting in this data is that learning through play educational programme in many dimensions have been developed (Gibb et al, 2021;Parrott & Cohen, 2021;Theodotou, 2019). We found that very few study examined on dimension of learning through play.…”