The advance of increasingly sophisticated technology, in the era of the industrial revolution 4.0, led to the patterns of digital economy, artificial intelligence, big data, and robotic, known as the phenomenon of disruptive innovation. This change was addressed by the University in how the learning process was carried out and how students learned. The purpose of this study is to develop a mobile learning application “<em>Sociopedia</em>”, which tries to offer a fundamental change in the process of learning paper to the screen, smart phones. The heutagogy approach was chosen to provide easy access to various information indirectly (asynchronous). This approach offers freedom for learners to determine by themselves the way how they learn. Meanwhile, for the development method, this study used research and development (R&D) with the 4D model consisting of Define, Design, Develop, and Disseminate. Furthermore, sociological theory was chosen as the material in this development. This research found that the media and material validation showed that the product developed was very good and worth testing. In addition, <em>sociopedia</em> developed encourage student to motivate in learning sociology rather than in conventional approach.