“…Reputation records agents' history of cooperation or defection, so that each individuals or agents are able to identify, cooperate with, or imitate the neighbor with highest reputation [2,3,5]. It indicates in experiments of reputation-based spatial game theory that reputation does countervail temptation and enhances cooperation effectively [2][3][4]6,8,9]. However, three issues remain unsolved: First, most of existing studies deem cooperation as the explained variable, while keeping reputation as one of the explaining variables [2,3,5,8], and therefore The whole society on a square lattice consists of three classes: common in blue has the standard payoff matrix; elite in red gets higher payoff when cooperating; scoundrel in green obtains higher payoff when defecting.…”