2021
DOI: 10.3389/fvets.2021.753903
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Proof of Concept: Game-Based Mobile Learning—The First Experience With the App Actionbound as Case-Based Geocaching in Education of Veterinary Neurology

Abstract: Case-based learning is a valuable tool to impart various problem-solving skills in veterinary education and stimulate active learning. Students can solve imaginary cases without the need for contact with real patients. Case-based teaching can be well performed as asynchronous remote-online class. In time of the COVID-19-pandemic, many courses in veterinary education are provided online. Therefore, students report certain fatigue when it comes to desk-based online learning. The app “Actionbound” provides a plat… Show more

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Cited by 11 publications
(7 citation statements)
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“…Many software applications were also found, both for mobiles (e.g., [44], [46], and [40]) and platforms for general use (e.g., Quizizz [34] and WebQuest [35], [41]). In [33], where the students can play outdoors or at home, the former performed significantly better. This is the option here, that the students must move around during the game.…”
Section: Related Workmentioning
confidence: 95%
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“…Many software applications were also found, both for mobiles (e.g., [44], [46], and [40]) and platforms for general use (e.g., Quizizz [34] and WebQuest [35], [41]). In [33], where the students can play outdoors or at home, the former performed significantly better. This is the option here, that the students must move around during the game.…”
Section: Related Workmentioning
confidence: 95%
“…Papers not concerning the educational environment can also be found, e.g., [31] and [32]. The second most important goal addressed is to learn or promote the learning of a concrete concept or lesson (e.g., [33], [34], [35], and [36]), normally including questions related to these concepts in the SH tasks. The SH is also used as a socialization tool, usually for first year students [29], [30], [37], but also to improve collaborative skills [38], [39].…”
Section: Related Workmentioning
confidence: 99%
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“…Cabe indicar que un aspecto importante del uso de las aplicaciones móviles aplicadas a estudios de caso es que no solo se queda en la práctica educativa en la que el estudiante asume un rol activo, sino que en algunos casos también son utilizadas luego para la práctica profesional (Baccin et al, 2020;Danielson et al, 2021), generando de esta manera un aprendizaje continuo y apoyando la toma de decisiones en el campo de acción.…”
Section: Fases De Acciones Del Docente En Aprendizaje Basado En Casosunclassified
“…Competencias digitales y dispositivos móviles (Antee, 2021;Apostolov & Milenkova, 2018;Blayone et al, 2018;Chib & Wardoyo, 2018;Elphick, 2018;Hanbidge et al, 2018;Krasulia & Saks, 2020;Kukulska-Hulme, Agnes;Gaved, Mark;Paletta, Lucas;Scanlon, Eileen;Jones, Ann and Brasher, 2015;León-Pérez et al, 2020;Mac Callum et al, 2014;Torres-Coronas & Vidal-Blasco, 2015), y; c) Metodologías de aprendizaje activo con dispositivos móviles (Baccin et al, 2020;Chávez Saavedra & Hidalgo Valadez, 2016;Cheung, 2013;Christopoulos et al, 2022;Danielson et al, 2021;Fernandez Serrano, 2019;Gutiérrez Valencia et al, 2018;Hasan et al, 2017;Javed & Odhabi, 2019;Knoblauch, 2022;K.-Y. Lin & Teng, 2018;Ramadhan et al, 2020;Sugiyanto et al, 2020;Torres Taborda et al, 2021;Yengui & Stechert, 2021) .…”
Section: B)unclassified