2018 International Symposium on Computers in Education (SIIE) 2018
DOI: 10.1109/siie.2018.8586766
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Proposal of a management interface for gamified environments in Moodle

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Cited by 6 publications
(3 citation statements)
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“…To be able to use all these elements, the plug-in called GameMo was used, which allowed the integration of everything under the Moodle platform [74].…”
Section: Methodsmentioning
confidence: 99%
“…To be able to use all these elements, the plug-in called GameMo was used, which allowed the integration of everything under the Moodle platform [74].…”
Section: Methodsmentioning
confidence: 99%
“…According to our literature review, a few empirical research studies have been performed on implementing game elements in the Moodle platform. These studies implemented different gamification elements, with points, badges and leaderboards being the most popular game elements included (Barata et al, 2017;Dias, 2017;García-Iruela, and Hij on-Neira, 2018;Hew et al, 2016;Katsigiannakis and Karagiannidis, 2017;Olsson et al, 2015). In the Student engagement and performance implementation of gamification, the most common game element used in Moodle is the digital badge, while other game elements are applied by some add-on software tools.…”
Section: Gamification In Moodlementioning
confidence: 99%
“…In their review of previous work, the authors paid special attention to studies performed on the implementation of gamification in Moodle. What they observed was that the three most discussed gamification elements were badges, leaderboards, and points [28][29][30][31][32][33]. In [34] the researchers succeeded in boosting student motivation and engagement by gamifying a Moodle-based course on the Unified Modeling Language.…”
Section: Review Of Previous Workmentioning
confidence: 99%