2010
DOI: 10.20533/ijds.2040.2570.2010.0016
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Protecting Tele-Lab – attack vectors and countermeasures for a remote virtual IT security lab

Abstract: The rapid burst of Internet usage and the corresponding growth of security risks and online attacks for the everyday user or the enterprise employee have emerged the terms Awareness Creation and Information Security Culture. Nevertheless, security education widely has remained an academic issue. Teaching system or network security on the basis of practical experience inherits a great challenge for the teaching environment, which is traditionally solved using a computer laboratory at a university campus. The Te… Show more

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Cited by 2 publications
(1 citation statement)
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“…Game-based learning is one of the emergent and quickly evolving types of computer-based learning. Creating cloud services and ready-to-use cybersecurity training courses, with a focus on teaching and training cybersecurity algorithms is essential [3]. Providing a virtual lab offers a practical learning environment is a crucial step, to enable thousands of students to access online cybersecurity education [4].…”
Section: Related Workmentioning
confidence: 99%
“…Game-based learning is one of the emergent and quickly evolving types of computer-based learning. Creating cloud services and ready-to-use cybersecurity training courses, with a focus on teaching and training cybersecurity algorithms is essential [3]. Providing a virtual lab offers a practical learning environment is a crucial step, to enable thousands of students to access online cybersecurity education [4].…”
Section: Related Workmentioning
confidence: 99%