Towards Society 5.0, hospitality experiences replaced services, and Omni-Quantum marketing collects data increasing consumer selection and happiness. Our study focuses on the minimum chunk of a hotel, the guest room. We designed innovative, extravagant rooms for hotel reputation and marketing reasons. Four major room features are proposed to generate experiences. Initially, a room following zero air clean standards, full radio-magnetic, semiautomatic room fitting, and standalone zero clean bathroom. Then, the futuristic room has varying shapes, platonic solid schema, and four-dimensional emulation. Third, the room living space is full of functional and artistic components on demand. Finally, we studied an archipelago with thousands of islands as guest rooms. Hotel room reservation was the primary concern, designed as a foretaste of the following hotel overstay. Upon hotel guest arrival, the room is prepared according to customer preselection, with cleaning procedures, shape alteration, art items, advanced furniture, and expensive personalized equipment. Additional research for phobias and manias was attempted to facilitate hotel marketing working examples. Fourth, different islets/rooms target all distinct guest demands in space and time. According to Quantum marketing principles, all the above developments produce data to fulfill guest needs. Even partial implementation requires new patents and extensive funding.