The impact of video games on social and mental health has long been a controversial field of research, with many early studies claiming detrimental outcomes. Although its potential benefits have been demonstrated in recent years, belonging – a vital protective factor for overall well-being – has yet to be evaluated in-depth. Therefore, this study employed a mixed methods approach to explore how belonging can be facilitated in the online and parasocial communities of video games whilst accounting for the influence of motives for video game use. 179 participants completed an online questionnaire with closed- and open-ended questions that assessed their perceived belonging in online and parasocial communities along with their motivations for gaming. Multiple linear regression analyses indicated that social and escapism motives for gaming predicted belonging in both communities with social motives having a greater effect in online communities, whilst escapism motives had a greater effect in parasocial communities. Furthermore, reflexive thematic analysis generated five themes that encompassed how players perceived and experienced belonging across communities: construction of the game, positive social experiences, negative social experiences, affective player experiences, and coping with the real world. Overall, it is suggested that the nature of the community itself, player disposition, and title characteristics underpin the development of belonging in video games. Although further research is required to refine these exploratory findings, interventions drawing upon these elements to support belonging in online and parasocial communities are likely to be essential in optimising player well-being.