2013 IEEE Conference on Computational Inteligence in Games (CIG) 2013
DOI: 10.1109/cig.2013.6633653
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Psychometric modeling of decision making via game play

Abstract: Abstract-We build a model for the kind of decision making involved in games of strategy such as chess, making it abstract enough to remove essentially all game-specific contingency, and compare it to known psychometric models of test taking, item response, and performance assessment. Decisions are modeled in terms of fallible agents Z faced with possible actions ai whose utilities ui = u(ai) are not fully apparent. The three main goals of the model are prediction, meaning to infer probabilities pi for Z to cho… Show more

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Cited by 6 publications
(4 citation statements)
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“…This makes it possible to analyze the moves of strong human players, in a large-scale fashion, comparing their choices to those of an engine. This has been pursued very effectively in the last several years by Biswas and Regan [2,3,23]; they have used the approach to derive interesting insights including proposals for how to estimate the depth at which human players are analyzing a position.…”
Section: Introductionmentioning
confidence: 99%
“…This makes it possible to analyze the moves of strong human players, in a large-scale fashion, comparing their choices to those of an engine. This has been pursued very effectively in the last several years by Biswas and Regan [2,3,23]; they have used the approach to derive interesting insights including proposals for how to estimate the depth at which human players are analyzing a position.…”
Section: Introductionmentioning
confidence: 99%
“…They began by showing that the skill levels of individual players can be estimated accurately by examining how their individual move choices correlate with those of top chess engines: Stronger players more often play one of the computer's preferred moves, which is taken to mean that the stronger players are playing better moves (Regan & Haworth, ; Regan & Biswas, ). Interestingly, the correspondence between individual move quality and rating has been consistent over time, meaning that the top players of the current era (who are rated in the 2750–2850 range on the Elo scale) are playing better chess than the top players of earlier eras (who were rated 2600–2750).…”
Section: Use (Near)‐optimal Play To Understand Human Play and Playersmentioning
confidence: 99%
“…Table 1 highlights some games analysed with STOCKFISH 3.0. [14,22,23] identifies the BP i which best fits the observed play: it is essentially frequentist. The probability of BP(c i ) playing moves m 1 -m k is p(c i )  q j,i and c i is found to maximize p(c i ).…”
Section: Figmentioning
confidence: 99%