2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics 2009
DOI: 10.1109/aim.2009.5230022
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Push recovery controller for bipedal robot walking

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Cited by 8 publications
(6 citation statements)
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“…In Ref. 13, a push recovery controller for walking situations is presented, although validation only using simulations is presented. In Ref.…”
Section: Fall Avoidance and Managementmentioning
confidence: 99%
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“…In Ref. 13, a push recovery controller for walking situations is presented, although validation only using simulations is presented. In Ref.…”
Section: Fall Avoidance and Managementmentioning
confidence: 99%
“…However, to the best of our knowledge, this issue has not su±ciently been addressed yet, although some interesting work has been developed in recent years related to the detection of unstable situations, 1-9 the avoidance of falls (restricted in most cases to recovery from pushes), [10][11][12][13][14] and the design of low-damage fall sequences. [15][16][17][18][19][20][21][22][23] The study of human falls (medical studies, biomechanics, martial arts, human dynamics simulation) provides some insights on how falls are managed by humans 18 : (i) Human musculoskeletal systems have the capacity of absorbing the energy of impacts, thus reducing the damage of falls.…”
Section: Introductionmentioning
confidence: 99%
“…Unfortunately the experimental verification upon a biped is yet missing. Adiwahono et al use the LIPM to adjust the step duration and length [12] of the robot against disturbances during walking. However, the effect of ground contact has been neglected.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…The most basic of requirements is usually that of balance when using the controller approach, as without it few other activities are possible. Balancing in the presence of forces has been demonstrated [14,17,18] and more elaborate movements such as walking, running, jumping and cycling have been achieved [8,12,15,16]. Further enhancements are to augment the controller with data driven approaches such as motion capture to create more stylistic motion [19,20].…”
Section: General Approachesmentioning
confidence: 99%
“…The opposing technique to data driven approaches is to allow a character that is primarily controlled using physics (e.g., [8][9][10][11][12][13][14]) (controller approach). In this approach the physical properties of the overall character combine with feedback control principles to generate animation.…”
Section: Introductionmentioning
confidence: 99%