2004
DOI: 10.5334/2004-15
|View full text |Cite
|
Sign up to set email alerts
|

Putting Teachers in the Loop: Tools for Creating and Customising Simulations

Abstract: A b s t r a c t :When designing learning materials, great emphasis is put on creating a 'definitive re s o u rce' -but this focus can often lead to the production of inflexible content which f o l l ows a fixed pedagogy and fails to cater to individual learning styles and teaching situations. If this is recognised, tools can be produced that allow the teacher to customise generic components to provide a tailored learning experience support i n g d i f f e rent teaching approaches and scenarios and addressing a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
16
0
4

Year Published

2006
2006
2022
2022

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 25 publications
(20 citation statements)
references
References 12 publications
0
16
0
4
Order By: Relevance
“…Richer useroriented interactivity could tailor the learning process better to an individual's responses and could adapt to the varied pedagogical approaches that teachers evidently employ. Thomas and Milligan (2004) offer a template tool (JeLSIM) for creating and customizing simulations to support different teaching approaches and individual learning styles through a range of common visualization objects illustrating the outputs of a model. Instructional designers might also draw on the methods teachers use to address children's misconceptions, and use these to inform the design of simulation environments deliberately constructed to elicit and address common everyday beliefs.…”
Section: Implications and Future Directions For Instructional Designmentioning
confidence: 99%
“…Richer useroriented interactivity could tailor the learning process better to an individual's responses and could adapt to the varied pedagogical approaches that teachers evidently employ. Thomas and Milligan (2004) offer a template tool (JeLSIM) for creating and customizing simulations to support different teaching approaches and individual learning styles through a range of common visualization objects illustrating the outputs of a model. Instructional designers might also draw on the methods teachers use to address children's misconceptions, and use these to inform the design of simulation environments deliberately constructed to elicit and address common everyday beliefs.…”
Section: Implications and Future Directions For Instructional Designmentioning
confidence: 99%
“…Simulation assessments that provide immediate feedback may communicate to the learner information about performance in real-time. This valuable information provides greater positive impact on self-regulation as students are granted opportunities to immediately self-reflect and assess their actions to remediate errors (Thomas and Milligan, 2004;Wiggins, 2001). Aplia conforms to these ideas by providing students with ample practice exercises that are repeatable (by clicking the "try again" button) throughout the course.…”
Section: Aplia and Principles Of Good Feedbackmentioning
confidence: 99%
“…Although simulation games clearly alter the teacherlearner relationship, teachers have not become obsolete: "it is not sufficient to provide learners with simulations and expect them to engage with the subject matter and build their own understanding by exploring, devising and testing hypotheses" (Thomas and Milligan, 2004). Simulations require feedback and support from the teacher.…”
Section: Activating Students Through Simulation Gamesmentioning
confidence: 99%
“…Key characteristics and processes of that situation, event or activity are mimicked through the simulation game. In this mimicry, a trade-off usually exists between the degree to which the simulation is "real" or accurate and the effort required in playing this game (Lankford and Watson, 2007;Oblinger, 2004;Thomas and Milligan, 2004). Figure 1 presents the generic structure of a simulation game for a complex (integrated) water resources management system.…”
Section: Activating Students Through Simulation Gamesmentioning
confidence: 99%
See 1 more Smart Citation