The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method where the particle resolution may change by a factor of 1000 in the fluid. This allows the authors to simulate problems with much fewer particles than was possible earlier. The method was not demonstrated or tested with moving bodies or multiple bodies. In addition, the original method employed a large number of background particles to determine the spatial resolution of the fluid particles. In the present work we establish the formulation's effectiveness for simulating flow around stationary and moving geometries. We eliminate the need for the background particles in order to specify the geometry-based or solution-based adaptivity and we discuss the algorithms employed in detail. We consider a variety of benchmark problems, including the flow past two stationary cylinders, flow past different NACA airfoils at a range of Reynolds numbers, a moving square at various Reynolds numbers, and the flow past an oscillating cylinder. We also demonstrate different types of motions using single and multiple bodies. The source code is made available under an open source license, and our results are reproducible.