2022
DOI: 10.1007/s11042-022-12807-1
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QoE modeling for audiovisual associated with MOBA game using subjective approach

Abstract: With the advancement of multimedia communications and information technologies, online video games have become very popular recreational activities worldwide, while Multiplayer Online Battle Arena (MOBA) games have gained immense popularity from game players in recent times. Therefore, based on quality of experience, audiovisual quality evaluation models for MOBA games have been proposed in this study. The subjective data from 210 game players (both males and females) about audio quality during conversation, t… Show more

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Cited by 6 publications
(7 citation statements)
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“…Video gaming has emerged as one of the most popular recreational activities globally ( Griffiths et al, 2012 ; Pornpongtechavanich et al, 2022 ). Initially perceived as a mild leisure pursuit, video games have been demonstrated to possess addictive features, particularly in strategy video games like multiplayer online battle arena (MOBA) ( Nuyens et al, 2016 ; Han et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
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“…Video gaming has emerged as one of the most popular recreational activities globally ( Griffiths et al, 2012 ; Pornpongtechavanich et al, 2022 ). Initially perceived as a mild leisure pursuit, video games have been demonstrated to possess addictive features, particularly in strategy video games like multiplayer online battle arena (MOBA) ( Nuyens et al, 2016 ; Han et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%
“…Conducting an assessment of game and players’ experience using multiple system, user, and context influence parameters, Suznjevic et al (2019) provided references for future Quality of Experience (QoE) assessment tools to analyze reports on MOBA gamers’ self-evaluation. Building upon this assessment, Pornpongtechavanich et al (2022) constructed a QoE model incorporating human, context, and system factors to explore the impact of MOBA game quality on players’ game perception. They scrutinized influential factors on game quality and audio-visual quality assessment, encompassing the player’s emotional state, physical and mental constitution, social background and perceptions; the external physical and social environment, service content and innovativeness; as well as the game system itself ( Pornpongtechavanich et al, 2022 ).…”
Section: Introductionmentioning
confidence: 99%
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“…Furthermore, there is also research on the influence of user and contextual factors on the QoE of online gaming in addition to the traditional network metrics 3,4 . There are currently two main categories of modeling approaches for QoE evaluation models of online gaming: statisticallybased methods and machine learning-based methods [5][6][7][8] . With respect to the QoE evaluation for other services, related methods based on extended approximate models have been applied and shown to be effective for QoE evaluation 9,10 .…”
Section: Introductionmentioning
confidence: 99%
“…In terms of devices, the number of mobile device users in Indonesia has reached 370.7 million devices used by all Indonesians (Kemp, 2022). This trend is driving the growing popularity of online mobile gaming, which makes it easier for individuals to play video games via smartphones than it was previously when the game was only available to PC and console users (Nurfauzan & Thangchan, 2021;Pornpongtechavanich et al, 2022). Moreover, the COVID-19 pandemic made 46% of Indonesia's total population switch to online games (Siste et al, 2020).…”
Section: Introductionmentioning
confidence: 99%