CCNC 2006. 2006 3rd IEEE Consumer Communications and Networking Conference, 2006.
DOI: 10.1109/ccnc.2006.1593187
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QoS-Aware real-time video encoding How to Improve the User Experience of a Gaming-on-Demand Service

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Cited by 14 publications
(5 citation statements)
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“…The framework in [8] monitors the end-to-end network status and alters the video encoding parameters for cloud games accordingly. This work considers dynamic video encoding adaptation focusing on improving the user-perceived quality of a Gamingon-Demand service, which is a highly demanding interactive multimedia application based on a client-server infrastructure and video streaming.…”
Section: Cloud Gaming Architecturementioning
confidence: 99%
“…The framework in [8] monitors the end-to-end network status and alters the video encoding parameters for cloud games accordingly. This work considers dynamic video encoding adaptation focusing on improving the user-perceived quality of a Gamingon-Demand service, which is a highly demanding interactive multimedia application based on a client-server infrastructure and video streaming.…”
Section: Cloud Gaming Architecturementioning
confidence: 99%
“…For the system to be adaptable to network parameters variations (primary bandwidth and latency), optimization mechanisms and adaptive video streaming are required. The basic principle in such optimizations is that interactivity is the most important component of video games and that video quality is secondary, within certain limits of course, as well as that video encoding parameters can be adapted to enable adaptive video streaming [55]. The optimization of video streaming based on the network latency is presented in [56] and a special package distribution scheme for the transmission of cloud video streams is presented in [34].…”
Section: Research Challenges In the Area Of Cloud Gamingmentioning
confidence: 99%
“…For the system to be adaptable to network parameters variations (primary bandwidth and latency), optimization mechanisms and adaptive video streaming are required. The basic principle in such optimizations is that interactivity is the most important component of video games and that video quality is secondary, within certain limits of course, as well as that video encoding parameters can be adapted to enable adaptive video streaming [55]. The optimization of video streaming based on the network latency is presented in [56] and a special package distribution scheme for the transmission of cloud video streams is presented in [34].…”
Section: Research Challenges In the Area Of Cloud Gamingmentioning
confidence: 99%