“…Finally, several key areas of design considerations should be considered by researchers when they design serious games for certain target groups proposed to provide a valuable supplementary tool for an alternative assessment. In sum, it is hoped that this study could assist future educators and researchers interested on investigations of serious games as an alternative format of assessments to suit the needs of fourth Industrial Revolution in educational settings (Nordin, Norman, & Hamdan, 2018;Adnan & Ritzhaupt, 2018;Dogan, Norman, Alrobai, Jiang, Nordin, & Adnan, 2019;Andersen, Na-songkhla, Hasse, Nordin, & Norman, 2018).…”