2013
DOI: 10.1007/s12369-012-0177-4
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Quantifying the Human Likeness of a Humanoid Robot

Abstract: In research of human-robot interactions, human likeness (HL) of robots is frequently used as an individual, vague parameter to describe how a robot is perceived by a human. However, such a simplification of HL is often not sufficient given the complexity and multidimensionality of human-robot interaction. Therefore, HL must be seen as a variable influenced by a network of parameter fields. The first goal of this paper is to introduce such a network which systematically characterizes all relevant aspects of HL.… Show more

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Cited by 36 publications
(23 citation statements)
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“…It is the degree to which the behavior of the embodiment matches with what it is supposed to resemble (e.g., 'does it behave realistic according to what it represents?'). This match between behavior and representation is determined by many different aspects (e.g., movement, interactive behavior, social behavior, verbal, and non-verbal communication [41,44]). Higher behavioral realism leads to increased perceived social cues and evokes more social responses in the user [30].…”
Section: Behavioral Realismmentioning
confidence: 99%
See 1 more Smart Citation
“…It is the degree to which the behavior of the embodiment matches with what it is supposed to resemble (e.g., 'does it behave realistic according to what it represents?'). This match between behavior and representation is determined by many different aspects (e.g., movement, interactive behavior, social behavior, verbal, and non-verbal communication [41,44]). Higher behavioral realism leads to increased perceived social cues and evokes more social responses in the user [30].…”
Section: Behavioral Realismmentioning
confidence: 99%
“…Therefore, it appears to be key to harmonize these parameters of behavioral realism (cf. [41]) and match behavioral realism with form realism and visual fidelity.…”
Section: Behavioral Realismmentioning
confidence: 99%
“…7]. Technology is still a limiting factor in how realistic it is able to express certain behaviors (e.g., the sound of servo motors reduces the perception of humanlikeness, [12]). We expect that users accept a social robot that has a minimal approach to realism, as long as its representation, its visual fidelity, and its behavioral realism are balanced.…”
Section: Realismmentioning
confidence: 99%
“…Hybrid approaches aim to present a structure to measure both player-based and gamebased aspects in an integrated manner. von Zitzewitz et al [36] proposed a network of parameter fields to quantify human's likeness of robots. This network is subdivided into ten parameter fields, five describing static aspects of appearance and five describing dynamic aspects of behaviour.…”
Section: Literature Reviewmentioning
confidence: 99%