2018
DOI: 10.1109/tmm.2017.2771566
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Quasi-Homography Warps in Image Stitching

Abstract: The naturalness of warps is gaining extensive attentions in image stitching. Recent warps such as SPHP and AANAP, use global similarity warps to mitigate projective distortion (which enlarges regions), however, they necessarily bring in perspective distortion (which generates inconsistencies). In this paper, we propose a novel quasi-homography warp, which effectively balances the perspective distortion against the projective distortion in the non-overlapping region to create a more natural-looking panorama. Ou… Show more

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Cited by 100 publications
(57 citation statements)
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References 46 publications
(104 reference statements)
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“…Nan Li et.al. developed Quasi homography warp that overcomes the problem of projective and perspective distortion by using local consistent scale linearization and global consistent slope preservation respectively [17].…”
Section: Full and Reduced Reference Image Quality Assessment Of Panormentioning
confidence: 99%
“…Nan Li et.al. developed Quasi homography warp that overcomes the problem of projective and perspective distortion by using local consistent scale linearization and global consistent slope preservation respectively [17].…”
Section: Full and Reduced Reference Image Quality Assessment Of Panormentioning
confidence: 99%
“…Because the similarity warp preserves individual perspectives, most of the stitching results are multiple-perspective, therefore they suffer from perspective inconsistency (see Figure 1(a)). An exception is [13] that uses a quasi-homography warp as the warp with less distortion. * (a) Multiple-perspective (GSP [14]).…”
Section: Introductionmentioning
confidence: 99%
“…This interactive property enables users to feel like being in a virtual world. It gives rise to various new challenges at the same time, such as video/image production [1], [2], [3], transmission [4], [5], compression [6], [7], [8], and quality assessments [9], [10], [11]. Those new challenges are dissimilar to the cases in 2D traditional media since users can actively select the content they would like to watch with HMDs, while they are only allowed to passively receive the given content in 2D traditional video.…”
Section: Introductionmentioning
confidence: 99%