Abstract:This paper presents a numerical method for quasi-static contact problems with the Coulomb friction. The method is based on the primal-dual algorithm for convex optimization. As a noteworthy feature, this method is free from solutions of linear equations systems; it consists of matrix-vector multiplications, vector additions, and projections of vectors onto the friction cone. Numerical experiments show that this method requires smaller computational cost compared with a regularized and smoothed Newton method fo… Show more
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