2022
DOI: 10.1111/medu.14891
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Quick Response code augmented card game for antibiotic education

Abstract: is the primary means by which EM doctors seek information for clinical questions, while working and emergency physicians average 1.35 internet searches per patient encounter. 1 Knowing this, we went about analysing clinically relevant internet searches on our department computers to try and identify our doctor's frequently encountered knowledge gaps. Using this information, we were able to design half hour weekly education sessions. The education sessions involved a 'rapid revision' of the most frequently sear… Show more

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Cited by 2 publications
(6 citation statements)
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“…This survey was administered to a sample of learners and educators interested in a specific free to print game “Empiric” which is a short, lower-complexity game and may have influenced the population surveyed [ 10 ]. Although the instrument was piloted among educators both with and without a game design background, no specific testing for reliability was performed.…”
Section: Discussionmentioning
confidence: 99%
“…This survey was administered to a sample of learners and educators interested in a specific free to print game “Empiric” which is a short, lower-complexity game and may have influenced the population surveyed [ 10 ]. Although the instrument was piloted among educators both with and without a game design background, no specific testing for reliability was performed.…”
Section: Discussionmentioning
confidence: 99%
“…Empiric 12,13 pediatric games are designed to last about 3 years with content updates cased on new editions of the American Academy of Pediatrics Red Book guidelines. 25 User feedback can be valuable for content revision.…”
Section: Content Review and Refinementmentioning
confidence: 99%
“…Empiric 12 initially used quick response (QR) codes to take learners to additional online content and references that did not fit in the standard 2.5‐ × 3.5‐in. size playing card 13 . Many other games in the commercial space incorporate applications for scoring or augmented reality or to provide supplemental content.…”
Section: Ten Strategies For Card and Board Game Designmentioning
confidence: 99%
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