2022
DOI: 10.24036/icolp.v1i1.27
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Quizizz as Indonesian Learning Media During The COVID-19 Pandemic

Abstract: During the COVID-19 epidemic, this research aimed to improve students' fundamental Indonesian knowledge using Quizizz as a game-based learning tool. Description qualitative research technique. The study sample consisted of 33 students from the first semester of the Indonesian Language and Literature Education Study Program. The research instrument is multiple-choice questions about standard and non-standard words and Indonesian writing, which is included in the quizizz website. The data analysis technique was … Show more

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Cited by 2 publications
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“…right in class. The use of the Quizizz application as a medium for face-to-face learning is limited, proving that this game-based media cannot only be used during the Covid-19 pandemic or online learning, as in Khairun Nisa's research (Nisa, 2022). This research was conducted when the Covid-19 pandemic occurred.…”
Section: Quizizz Application As a Fun Learning Mediamentioning
confidence: 99%
“…right in class. The use of the Quizizz application as a medium for face-to-face learning is limited, proving that this game-based media cannot only be used during the Covid-19 pandemic or online learning, as in Khairun Nisa's research (Nisa, 2022). This research was conducted when the Covid-19 pandemic occurred.…”
Section: Quizizz Application As a Fun Learning Mediamentioning
confidence: 99%