2022
DOI: 10.6007/ijarped/v11-i2/14010
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Quizizz-Based Gamification to Improve Fractions to Percentages Converting Ability among 5th Grade Students in SJKC Chong Cheng

Abstract: It has been generally recognized that students face difficulties in solving daily problems involving percentages. This study was conducted to test the effect of the use of Quizizz-based gamification in improving the skills of students, especially in problems involving converting mixed numbers to percentages and vice versa. A total number of 40 Year 5 Ken students were selected as the treatment group while 37 students from 5 Qin were used as the control group. Both classes are from Sekolah Jenis Kebangsaan Cina… Show more

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