“…Due to their widespread use, familiarity, and efficiency, physical keyboards have also been successfully integrated into VR and VST AR. The most common approaches are based on the alignment of a virtual representative with the physical keyboard [9,28,29,34,36,43,59,68,71,72,79,89], the segmentation of the physical keyboard and/or the user's hands [36,59,68,72], or a video camera stream of the real world [28,59,72]. However, for non-stationary XR workspaces like presented in [25,48,50,62], the physical table may not be available and alternatives are required [10].…”