2023
DOI: 10.1117/1.jmi.10.s1.s11905
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RADHunters: gamification in radiology perceptual education

Abstract: Purpose: Gamification is used in several fields as an adjunct to standard educational methods but has found limited application in radiology to date. Gamification may be useful for teaching radiology skills typically acquired through experience, such as perceptual skills. The goal of our study is to use a gamified radiology workstation to teach skills related to identification of pulmonary nodules and evaluate for changes in trainee performance.Approach: We constructed a game called RADHunters to teach percept… Show more

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Cited by 2 publications
(1 citation statement)
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“…Alshammari, 2020). It is crucial to conduct research that isolates gamification from other pedagogical interventions or methodologies to understand its true impact (Banerjee et al, 2023;Klein, 2021;Legaki et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Alshammari, 2020). It is crucial to conduct research that isolates gamification from other pedagogical interventions or methodologies to understand its true impact (Banerjee et al, 2023;Klein, 2021;Legaki et al, 2019).…”
Section: Introductionmentioning
confidence: 99%