dvances in computing technology have enabled widespread availability of simulated reality technologies, including virtual reality (VR) and augmented reality (AR). A number of fields ranging from entertainment and gaming to the military, education, and sports (1-7) have adopted these technologies for use within their respective fields. These technologies provide stereoscopic and three-dimensional (3D) immersion within an environment, as in VR, or overlaid onto a real-world background, as in AR. Many medical specialties are now exploring the application of these tools for their respective fields (8-12). VR and AR technologies are a novel means to communicate and have potential for supplementing radiology training; communicating with colleagues, referring clinicians, and patients; and aiding in interventional radiology procedures. The purpose of this review article is to summarize how three imaging departments have explored VR and AR for radiology. First, we define VR and AR. Second, we detail its application for education and training, communication, and clinical care in interventional radiology. Finally, we review the current limitations and future directions for this technology for radiology.