2020
DOI: 10.20961/prosidingsnfa.v5i0.46606
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Rancang Bangun Media Pembelajaran Pengenalan Kombinasi Warna Berbasis Mikrokontroler dengan Visualisasi Desktop

Abstract: <p class="AbstractEnglish"><strong>Abstract:</strong> The purpose of this study was to create a learning media for color combination recognition that serves to help introduce colors and color combinations to the students of Al-Amin 3 Cemani Kindergarten. The stages of developing this color combination application consist of analysis, design, manufacture and testing. This learning media work system uses the Arduino Uno R3 (ATMEGA328) as a data processing center, TCS230 sensors as data input me… Show more

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“…All studies involving these geometric applications utilize predefined shapes provided within the application. However, in the case of kindergarten students, research diverges from geometric shapes to other objects, including letters [13], [14], numbers [15], human body parts [16], colors [17], and various objects [18]. Distinct from prior research, this study's innovation lies in capturing objects through a camera, thereby eliminating reliance on predefined shapes within the application.…”
Section: Introductionmentioning
confidence: 99%
“…All studies involving these geometric applications utilize predefined shapes provided within the application. However, in the case of kindergarten students, research diverges from geometric shapes to other objects, including letters [13], [14], numbers [15], human body parts [16], colors [17], and various objects [18]. Distinct from prior research, this study's innovation lies in capturing objects through a camera, thereby eliminating reliance on predefined shapes within the application.…”
Section: Introductionmentioning
confidence: 99%