Handbook of Simulation 1998
DOI: 10.1002/9780470172445.ch4
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Random Number Generation

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Cited by 75 publications
(16 citation statements)
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References 42 publications
(76 reference statements)
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“…The spin configurations of the films are updated using the highly efficient Wolff algorithm [13] to minimise the effect from statistical errors arising from correlation time [14,15]. The random number generator (drand48) is chosen carefully [16,17,18] and we ensure that different seed numbers have no significant effect on the results. For each simulation, roughly 3, 000 × N spins are updated before the system is deemed to have reached equilibrium.…”
Section: Methodsmentioning
confidence: 99%
“…The spin configurations of the films are updated using the highly efficient Wolff algorithm [13] to minimise the effect from statistical errors arising from correlation time [14,15]. The random number generator (drand48) is chosen carefully [16,17,18] and we ensure that different seed numbers have no significant effect on the results. For each simulation, roughly 3, 000 × N spins are updated before the system is deemed to have reached equilibrium.…”
Section: Methodsmentioning
confidence: 99%
“…Stochastic simulations are based on sources of randomness. The randomness can be truly random [2,3], but is usually created using algorithms called Pseudo Random Number Generators (PRNG). These algorithms do not create true random numbers.…”
Section: Introductionmentioning
confidence: 99%
“…4.5.4 and Sec. 4.6.1 in [20]). Both LFSR113 and MT19937 fail the test scomp_LinearComp that is a linear complexity test for the binary sequences (see [18]), because the bits of LFSR113 and MT19937 have a linear structure by construction.…”
Section: The Torus Is Divided Intomentioning
confidence: 99%