2008
DOI: 10.1080/07362990802128354
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Random Walk Analysis in Antagonistic Stochastic Games

Abstract: This article deals with two "antagonistic random processes" that are intended to model classes of completely noncooperative games occurring in economics, engineering, natural sciences, and warfare. In terms of game theory, these processes can represent two players with opposite interests. The actions of the players are manifested by a series of strikes of random magnitudes imposed onto the opposite side and rendered at random times. Each of the assaults is aimed to inflict damage to vital areas. In contrast wi… Show more

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Cited by 11 publications
(15 citation statements)
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“…In a basic model, which is treated in Section 2, we are interested in the ruin time of a selected player upon nearest observation epoch, and the status of the system at this time (along with many other parameters introduced in the upcoming sections). Unlike the recent work by the first author [3,4] with time dependent analysis (and thus more detailed information about the processes at any moment of time), the present modeling and analysis will be concerned with the information for the reference times only. They are: the exit time of player A (considered as a loser, without loss of generality) from the game and the pre-exit time, i.e.…”
Section: Introductionmentioning
confidence: 95%
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“…In a basic model, which is treated in Section 2, we are interested in the ruin time of a selected player upon nearest observation epoch, and the status of the system at this time (along with many other parameters introduced in the upcoming sections). Unlike the recent work by the first author [3,4] with time dependent analysis (and thus more detailed information about the processes at any moment of time), the present modeling and analysis will be concerned with the information for the reference times only. They are: the exit time of player A (considered as a loser, without loss of generality) from the game and the pre-exit time, i.e.…”
Section: Introductionmentioning
confidence: 95%
“…It is very common and quite reasonable for an observer or user to associate himself with the losing player A (rather than the winner B) to evaluate and prognosticate the worst outcome and to take measures ahead of time. The advantage of this more rudimentary model (by the way, not being a special case of [3,4]) lies in very compact explicit formulas leading to more tame computations. Some of the past work on related techniques was initiated in [2] by the first author and it was merely applied to the stock market.…”
Section: Introductionmentioning
confidence: 98%
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“…The closed form enabled one to alter M 1 arbitrarily thereby refining the information on the status of player A w.r.t. various thresholds instead of refining it w.r.t time as in [14]. A further refinement is to lay out the cross-level behavior of the process associated with player B, in addition to that for player A.…”
mentioning
confidence: 98%
“…Fluctuation theory has also become a stand-alone area of stochastics, with wide spread applications to physics [23,26,27,37] economics [32][33][34][35], stock market [11,12], biology [26], and queueing theory [21,42]. The use of fluctuation theory in games has not been explored until recently [14][15][16][17].…”
mentioning
confidence: 99%