In this paper we prove lower bounds on randomized multiparty communication complexity, both in the blackboard model (where each message is written on a blackboard for all players to see) and (mainly) in the message-passing model, where messages are sent player-to-player. We introduce a new technique for proving such bounds, called symmetrization, which is natural, intuitive, and often easy to use.For example, for the problem where each of k players gets a bit-vector of length n, and the goal is to compute the coordinate-wise XOR of these vectors, we prove a tight lower bounds of Ω(nk) in the blackboard model. For the same problem with AND instead of XOR, we prove a lower bounds of roughly Ω(nk) in the message-passing model (assuming k ≤ n/3200) and Ω(n log k) in the blackboard model. We also prove lower bounds for bit-wise majority, for a graph-connectivity problem, and for other problems; the technique seems applicable to a wide range of other problems as well. All of our lower bounds allow randomized communication protocols with two-sided error.We also use the symmetrization technique to prove several direct-sum-like results for multiparty communication.