2022
DOI: 10.7759/cureus.29382
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Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation

Abstract: Distal radial fractures (DRF) are often encountered in upper limb fractures globally, and their associated complications affect the functional independence of the individual following the injury. The potential of gamification in applied rehabilitation is expanding its horizons in the rehabilitation of conditions ranging from neuromotor deficits to cognitive impairments. However, the synthesis of the literature is aimed at analyzing and summarizing the evolution of gamification in DRF rehabilitation. A comprehe… Show more

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Cited by 2 publications
(3 citation statements)
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References 24 publications
(29 reference statements)
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“…The interactions among BK, PGE2, and 5-HT in pain perception and inflammatory response form a complex regulatory network. However, the reduction of pain symptoms can be effectively mediated through periodic functional training[ 20 ].…”
Section: Discussionmentioning
confidence: 99%
“…The interactions among BK, PGE2, and 5-HT in pain perception and inflammatory response form a complex regulatory network. However, the reduction of pain symptoms can be effectively mediated through periodic functional training[ 20 ].…”
Section: Discussionmentioning
confidence: 99%
“…Gamification seems to be a simple, painless, non-invasive, immersive, fascinating, and interactive method that takes into account flow, significant rewards, and the emergence of innovative solutions for patient education, evaluation, and rehabilitation. Gaming experiences additionally influence the motivation and behavior of patients [ 33 ].…”
Section: Reviewmentioning
confidence: 99%
“…Patient rehabilitation can be made more effective and pleasurable by designing VR environments with game-like elements including targets, interactive challenges, and rewards [20]. Exergaming sessions made possible by gamification are simple, fascinating, interactive, and easy to comprehend and carry out [33]. The benefits of gamification in clinical practice for patients with traumatic brain injuries, lower limb amputation, cerebral palsy, and chronic low back pain have been demonstrated in recent literature [34][35][36].…”
Section: Innovative Treatment Approachesmentioning
confidence: 99%