2018
DOI: 10.1364/josaa.35.001356
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Ray-based method for simulating cascaded diffraction in high-numerical-aperture systems

Abstract: The electric field at the output of an optical system is in general affected by both aberrations and diffraction. Many simulation techniques treat the two phenomena separately, using a geometrical propagator to calculate the effects of aberrations and a wave-optical propagator to simulate the effects of diffraction. We present a ray-based simulation method that accounts for the effects of both aberrations and diffraction within a single framework. The method is based on the Huygens-Fresnel principle, is entire… Show more

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Cited by 13 publications
(11 citation statements)
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“…Another option to circumvent this problem is to translate all rays hitting a pixel to its centre (W ¼ 0). This is followed in the work by Mout et al (2018), and has also been tested by us, yielding the same results. We emphasize that this requirement, and the way it is addressed in both cases, only relates to the way interference is evaluated in a ray-tracing context and should not be confused with the Nyquist sampling requirement of CDI.…”
Section: Methods -Ray Tracing Of CDImentioning
confidence: 54%
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“…Another option to circumvent this problem is to translate all rays hitting a pixel to its centre (W ¼ 0). This is followed in the work by Mout et al (2018), and has also been tested by us, yielding the same results. We emphasize that this requirement, and the way it is addressed in both cases, only relates to the way interference is evaluated in a ray-tracing context and should not be confused with the Nyquist sampling requirement of CDI.…”
Section: Methods -Ray Tracing Of CDImentioning
confidence: 54%
“…Relevant features of the method reported by Mout et al (2018) can be applied to our implementation for further testing of more complex and unsolved cases. Specifically, the vectorial expression for the accumulation of rays at each step allowing for a cascaded system indicates a viable path for the implementation of thick samples through cascaded objects.…”
Section: Discussionmentioning
confidence: 99%
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“…With n Huygens surfaces, one can, thus, reduce the number of consecutive UTD evaluations and reduce the maximum ray path distance by a factor of n + 1 on average, which can address both challenges better than the reciprocity based method. With the interpretation of the Huygens principle that each point on a wavefront can be considered as a new elementary source [9], the utilization of multiple cascaded Huygens surfaces in ray tracing simulations is an attractive way to go, but it has been only recently that corresponding activities have been reported [10] [11]. The efficiencies of the demonstrated algorithms are, however, not satisfactory, which is mainly due to two challenges: First, since theoretically each point on the Huygens surface is considered to be a source, this can lead to exponential growth in the number of rays.…”
Section: Introductionmentioning
confidence: 99%