Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300331
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RayCursor

Abstract: Figure 1: Illustration of manual RayCursor: a) the user controls a cursor along the ray using relative displacements of their thumb on the controller's touchpad; b) the target closest to the cursor is highlighted. Illustration of semi-auto RayCursor: c) by default, it works like Raycasting. The cursor (in black) is positioned at the intersection with a target; d) the target remains selected if the cursor moves out of the target, until it is closer to another target; e) the user can manually move the cursor usi… Show more

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Cited by 90 publications
(29 citation statements)
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“…The selection task consists of two phases, which are visible in Figure 2. The task was developed to allow for a simple variation of the used independent variables and is based on tasks used in similar studies (e. g. [6]). A red sphere, an arm-length away from the user, had to be selected first to start the time measurement and to spawn an arrangement of one or multiple spheres where the target sphere was colored green.…”
Section: Methodsmentioning
confidence: 99%
“…The selection task consists of two phases, which are visible in Figure 2. The task was developed to allow for a simple variation of the used independent variables and is based on tasks used in similar studies (e. g. [6]). A red sphere, an arm-length away from the user, had to be selected first to start the time measurement and to spawn an arrangement of one or multiple spheres where the target sphere was colored green.…”
Section: Methodsmentioning
confidence: 99%
“…Use of a volume for selection requires disambiguation from among initially selected objects, for which a range of techniques exist. Many of these techniques require an additional manual step for final selection [3,11,19], while others apply heuristics or contextual information for implicit disambiguation [8,11,33,37]. In our technique, disambiguation is explicit but based on smooth pursuit eye movement instead of a second pointing step.…”
Section: Related Workmentioning
confidence: 99%
“…Pointing is a fundamental task for selection of objects in virtual reality (VR). Users are commonly supported with manual controllers and raycasting [2,3,7] but hands-free alternatives are available based on head or gaze tracking [20,30]. Irrespective of modality, occlusion presents a principal problem for selection in VR environments.…”
Section: Introductionmentioning
confidence: 99%
“…Jitter is known to affect human performance [27] and sub jective preferences [24], and is usually assumed to originate from imprecise input sensing, scaling factors introduced by interaction techniques, and human limbs tremor [27,10]. For instance, interaction techniques like Raycasting can introduce large scaling factors that amplify input device noise and hu man tremor [6]. 'Next-point prediction,' used to compensate interactive latency on a software level, can also introduce jitter by exacerbating minute imprecision and quantization effects in mouse or finger input [24] through extrapolation.…”
Section: Introductionmentioning
confidence: 99%