2021
DOI: 10.3390/computers10100134
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Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers

Abstract: Augmented reality (AR) and virtual reality (VR) are two technologies with the potential to enhance learning quality by activating episodic student memory. In this manuscript we outline the pedagogical benefits of AR and VR as well as the rationale, design, development, and pilot evaluation results from an in-service teacher online professional development program (OPD) on AR and VR linked with research activities. More specifically, we examined the “Augmented and Virtual Reality in Teaching and Learning” OPD c… Show more

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Cited by 55 publications
(31 citation statements)
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“…A modern literary reincarnation of the Metaverse is the OASIS, illustrated in the 2011 science fiction novel Ready Player One authored by Ernest Cline [56]. OASIS is a massively multiuser online VR game that evolved into the predominant online destination for work, education and entertainment.…”
Section: Literary Originmentioning
confidence: 99%
“…A modern literary reincarnation of the Metaverse is the OASIS, illustrated in the 2011 science fiction novel Ready Player One authored by Ernest Cline [56]. OASIS is a massively multiuser online VR game that evolved into the predominant online destination for work, education and entertainment.…”
Section: Literary Originmentioning
confidence: 99%
“…Therefore, educators' positive attitude is a critical success factor for any technology-enhanced learning innovation. Teachers' perceptions depend on the flexibility of the proposed medium, as well as on its usability, ease of use, and perceived cognitive benefits through teachers' access to experiential professional development actions [7][8][9]. In this context, the study's main aim is the exploration of K-12 educators' views on the use of an educational, virtual reality-based, escape room (VRER) as an educational resource for blended learning in the post-pandemic era.…”
Section: Introductionmentioning
confidence: 99%
“…In this novel, people try to escape the pain of the real world by exploring a digital world through several digital avatars (Stephenson, 1992). Since then, it has been defined and considered differently, including collective space in virtuality (Lee et al, 2021), mirror world (Lee et al, 2021), embodied internet/spatial Internet (Chayka, 2021), a new type of Internet application and social form that integrates a variety of new technologies (Ning et al, 2021), post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality (Mystakidis et al, 2021), an omniverse: a venue of simulation and collaboration (Lee et al, 2021), and lifelogging (Bruun, & Stentoft, 2019).…”
mentioning
confidence: 99%