2019
DOI: 10.1101/749192
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Real brains in virtual worlds: Validating a novel oddball paradigm in virtual reality

Abstract: NOVEL ODDBALL PARADIGM IN VIRTUAL REALITY 1 Electroencephalography (EEG) research is typically conducted in controlled laboratory settings. This limits the generalizability to real-world situations. Virtual reality (VR) sits as a transitional tool that provides tight experimental control with more realistic stimuli. To test the validity of using VR for eventrelated potential (ERP) research, we used a well-established paradigm, the oddball task. Standard stimuli were presented 80% of the time and target stimuli… Show more

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Cited by 3 publications
(2 citation statements)
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“…It is widely used for analyzing electroencephalogram (EEG) to control AR-based interfaces [27,42,50] or to estimate the brain state of the user while wearing VR or AR googles [61]. Other work used a visual oddball task in a VR setting to test the reliability of the P3b obtained in the virtual ambient [51] or to study the validity of using VR for ERP research [32]. Spanlang et al [48] used a visual oddball paradigm in a VR setup where the participants wore an HMD and were equipped with sensors on their hands to interact with the stimuli, displayed as avatars.…”
Section: Oddball Paradigm Visual Attention Control Is Usually Ex-mentioning
confidence: 99%
“…It is widely used for analyzing electroencephalogram (EEG) to control AR-based interfaces [27,42,50] or to estimate the brain state of the user while wearing VR or AR googles [61]. Other work used a visual oddball task in a VR setting to test the reliability of the P3b obtained in the virtual ambient [51] or to study the validity of using VR for ERP research [32]. Spanlang et al [48] used a visual oddball paradigm in a VR setup where the participants wore an HMD and were equipped with sensors on their hands to interact with the stimuli, displayed as avatars.…”
Section: Oddball Paradigm Visual Attention Control Is Usually Ex-mentioning
confidence: 99%
“…In this context, Wiesing et al [27] have measured stimuli duration and onset measurements in Unreal Engine with a dedicated response pad and reported increased average latency, compared to dedicated cognitive experiment software such as Psychopy and Psychtoolbox. While Unreal Engine as a serious 3D engine has been used for VR based behavioral experiments [28], arXiv:2306.02637v1 [cs.HC] 5 Jun 2023 possibly due to the relative ease of implementation in comparison to the former, Unity Engine has been seeing increased applications in cognitive experiments [17], [29]- [34]. While they are suited for similar purposes, due to differences in implementation detail Unity and Unreal Engine often exhibit different behaviors even when the same effect is intended, especially in frame and I/O related latency performances [35].…”
Section: Introductionmentioning
confidence: 99%