2019
DOI: 10.1111/cgf.13757
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Real‐Time Analytic Antialiased Text for 3‐D Environments

Abstract: Text is a crucial component of 3‐D environments and virtual worlds for user interfaces and wayfinding. Implementing text using standard antialiased texture mapping leads to blurry and illegible writing which hinders usability and navigation. While super‐sampling removes some of these artifacts, distracting artifacts can still impede legibility, especially for recent high‐resolution head‐mounted displays. We propose an analytic antialiasing technique that efficiently computes the coverage of text glyphs, over p… Show more

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Cited by 2 publications
(1 citation statement)
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“…Recently, results have been published about a more accurate anti-aliasing of vector based fonts in 3D scenes [4].…”
Section: Approximationsmentioning
confidence: 99%
“…Recently, results have been published about a more accurate anti-aliasing of vector based fonts in 3D scenes [4].…”
Section: Approximationsmentioning
confidence: 99%