2003
DOI: 10.1109/mcg.2003.1210866
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Real-time animated stippling

Abstract: Stippling is an artistic rendering technique where shading and texture is given by placing points or stipples on the canvas until the desired darkness is achieved. Computergenerated stippling has focused on producing high quality 2D renditions for print media, while stippling of 3D models in animations has received little attention. After describing current advances in stippling for print media and real-time rendering, we present an approach to produce animations of 3D models using stippling as a rendering sty… Show more

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Cited by 36 publications
(29 citation statements)
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“…The placement of stipple dots in 3D space creates a unique challenge for these techniques because the viewer ultimately perceives the point distribution on the 2D plane. Related to this issue, animation of stippled surfaces [Meruvia Pastor et al 2003;Vanderhaeghe et al 2007] presents an additional challenge as the stipples have to properly move with the changing object surface to avoid the shower-door effect. A special case of stippling of 3D models is the computation in a geometry-image domain [Yuan et al 2005] where the stippling is computed on a 2D geometry image onto which the 3D surface is mapped.…”
Section: Related Workmentioning
confidence: 99%
“…The placement of stipple dots in 3D space creates a unique challenge for these techniques because the viewer ultimately perceives the point distribution on the 2D plane. Related to this issue, animation of stippled surfaces [Meruvia Pastor et al 2003;Vanderhaeghe et al 2007] presents an additional challenge as the stipples have to properly move with the changing object surface to avoid the shower-door effect. A special case of stippling of 3D models is the computation in a geometry-image domain [Yuan et al 2005] where the stippling is computed on a 2D geometry image onto which the 3D surface is mapped.…”
Section: Related Workmentioning
confidence: 99%
“…Each mark is then attached to a 3D anchor point on the 3D object that it depicts. Although this approach has been extended to numerous styles (painterly [Daniels 1999;Vanderhaeghe et al 2007], stippling [Pastor et al 2003], watercolor [Bousseau et al 2006]), the data structure required to manage the anchor points and the expensive rendering of each individual style element makes this family of methods not well-suited for real-time rendering engines.…”
Section: Previous Workmentioning
confidence: 99%
“…In recent years, works have focused on the improvement of existing techniques [6,7,8,9,10,11] or on the development of new techniques for trying to communicate a concept more comprehensively by means of perceptual principles, artistic techniques, and composition and design principles [12,13,14,15,16]. Other works have been interested in the simplification of existing systems, trying to reduce their computational times through new software techniques or hardware implementation [17,18,19,20].…”
Section: Introductionmentioning
confidence: 99%