ACM SIGGRAPH Asia 2010 Papers on - SIGGRAPH ASIA '10 2010
DOI: 10.1145/1882262.1866180
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Real-time collision culling of a million bodies on graphics processing units

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Cited by 15 publications
(26 citation statements)
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“…Several authors present comparative studies to validate their novel algorithm's efficiency. Broadly, these works can be divided on whether synthetic data [LLCC13, TBW09, CL16a, CL18] or physical simulations [LCF05, SR17, LHLK10, TB12, WM09] have been used to perform collision detection tests. Studies using synthetic data generally consist of constant‐speed objects that bounce on the scene walls.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Several authors present comparative studies to validate their novel algorithm's efficiency. Broadly, these works can be divided on whether synthetic data [LLCC13, TBW09, CL16a, CL18] or physical simulations [LCF05, SR17, LHLK10, TB12, WM09] have been used to perform collision detection tests. Studies using synthetic data generally consist of constant‐speed objects that bounce on the scene walls.…”
Section: Related Workmentioning
confidence: 99%
“…With regard to analysis, the majority of existing works focus on scalability and include analysis of some other properties relevant to the developed approach. Algorithms that make use of temporal techniques commonly analyse performance across the number of moving objects [LHLK10, SR17, TB12, CL18], showing their speedups on predictable scenes. Works based on Grid‐like spatial subdivisions usually present some form of non‐uniformly distributed objects analysis [LLCC13, AGA12].…”
Section: Related Workmentioning
confidence: 99%
“…Complementary to our approach, collision detection for fracture simulations can also benefit in several ways from fast parallel algorithms executed on graphics processors: for fast culling in piles of objects [28], collision detection queries with no need for preprocessing [29], or fast computation of data structures, either distance fields [9] or bounding volume hierarchies [30]. We have designed methods that achieve high performance by reducing computations (i.e., they are less computationally demanding than previous methods), and could also benefit from parallel implementations.…”
Section: Related Workmentioning
confidence: 99%
“…Using physical simulation , some methods are capable of generating aggregates that consist of a large number of objects [MSJT08, LHLK10]. In addition, various methods have been proposed for easily generating the desired piles by using a guide that specifies the shape of an aggregate [HK12, HK10, Cho07].…”
Section: Related Workmentioning
confidence: 99%