ACM SIGGRAPH 2010 Posters 2010
DOI: 10.1145/1836845.1836862
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Real-time compositing framework for interactive stereo fMRI displays

Abstract: This research concentrates on providing high fidelity animation, only achievable with offline rendering solutions, for interactive fMRI-based experiments. Virtual characters are well established within the film, game and research worlds, yet much remains to be learned about which design, stylistic or behavioural factors combine to make a believable character. The definition of believability depends on context. When designing and implementing characters for entertainment, the concern is making believable charac… Show more

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Cited by 3 publications
(2 citation statements)
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“…The use of Quartz Composer significantly reduces development time and introduces little overhead. To provide interactivity from prerendered video clips, the video sequences are designed to seamlessly combine with each other while individual parts of the scene are composited at play-out time [8].…”
Section: Responses Through An Economic Game Displayed On Fmri Scannersmentioning
confidence: 99%
“…The use of Quartz Composer significantly reduces development time and introduces little overhead. To provide interactivity from prerendered video clips, the video sequences are designed to seamlessly combine with each other while individual parts of the scene are composited at play-out time [8].…”
Section: Responses Through An Economic Game Displayed On Fmri Scannersmentioning
confidence: 99%
“…An economic game combined with Milgram's original experimental scenario has been implemented which, in the future, could be interactively played in an fMRI scanner [16]. A lighting system has been designed to render an interactive VE on an fMRI display, enabling the conduct of formal neuroscientific experiments and investigating the effects of visual fidelity as well as varied lighting configurations of an indoors/outdoors space on feelings of presence, 'reality' and comfort [1].…”
Section: Introductionmentioning
confidence: 99%