“…The advantages of constructing triangle strips are not restricted to a reduction in the number of vertex transformations during rendering, but they have been shown to be useful in efficient data structures for fast back-face culling, vertex caching [6,1], mesh simplification, compression [5,11,12,7,8], and generation of space-filling curves [4]. Most stripification algorithms use a greedy technique to incrementally grow the strips [3,11], possibly followed by local optimizations to increase the strip length [15,13].…”