Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98 1998
DOI: 10.1145/280814.280836
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Real time compression of triangle mesh connectivity

Abstract: In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough for real time applications. The achieved space compression rates keep pace with the best rates reported for any known global compression algorithm. These nice properties have great benefits for several important applications. Naturally, the technique can be used to compress triangle meshes without significant delay before they are st… Show more

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Cited by 245 publications
(202 citation statements)
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“…[1][2][3]), while the rest focus on connectivity (e.g. [4][5][6]). A few papers are dedicated to multi-resolution methods for progressive transmission (e.g.…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…[1][2][3]), while the rest focus on connectivity (e.g. [4][5][6]). A few papers are dedicated to multi-resolution methods for progressive transmission (e.g.…”
Section: Previous Workmentioning
confidence: 99%
“…Ibarria and Rossignac [12] advocated the use of space-time predictors to capture the correlations in both spaces. They propose to traverse the connectivity graph in a manner similar to [4] and [6], predicting a new vertex position based on its neighbors (already traversed) in the current and previous frames.…”
Section: Previous Workmentioning
confidence: 99%
“…Several papers have been published that provide better alternatives than the approach of converting polyg-onal models to triangle strips [22,37,20,34]. For a good survey of such techniques, the interested reader should refer the survey by Rossignac [34].…”
Section: A Brief Survey Of Triangle Strips and Related Data-structuresmentioning
confidence: 99%
“…The advantages of constructing triangle strips are not restricted to a reduction in the number of vertex transformations during rendering, but they have been shown to be useful in efficient data structures for fast back-face culling, vertex caching [6,1], mesh simplification, compression [5,11,12,7,8], and generation of space-filling curves [4]. Most stripification algorithms use a greedy technique to incrementally grow the strips [3,11], possibly followed by local optimizations to increase the strip length [15,13].…”
Section: Introductionmentioning
confidence: 99%