Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texturemapped mesostructure. Such distortions are undesirable when the represented surface detail is heterogeneous in terms of elasticity (e.g. texture with skin and bone) as the material looks "rubbery". In this paper we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime. We demonstrate the usefulness of our method in a variety of scenarios: from application to production-quality assets, to realtime modelling previews and digital acting.